Tuesday 12 November 2013

Rhinoceros 5: Familiarization and Creating

Rhinoceros (Rhino Cad) is specialist software made easy that enables the user to produce precise and beautifully rendered CAD, if used to its full potential. After using some other 3D programmes like Google Sketch-up and Pro desktop I realised that Rhinoceros is extremely technical yet all the tools available on the software are easily accessible.
 As well as having tool bars surrounding the workspace it also has a command bar in which the user can import a command by simply typing and selected it. This universal feature then guides the designer through using particular tools. For example when typing the command “Loft” and selecting it, it will ask the user to “Select curves to loft. Press Enter when done.” After the user presses enter, the command is completed. The format for using any command is the same as the one I just mentioned .This saves the time the user spend looking for tool icons and helps solve problems if an error occurs while trying to apply a command to a model.


The programme displays the designer’s model on a screen cut into four different sections each showing varied view points, Top, Front, Right and Perspective. This feature is accommodating for me as I found when I drew a set of curves in the perspective view portal then orbited around to see it at another angle and the curves where distorted. The points on the curves had moved because I didn’t draw them in a side or top view. So to edit the points whilst in one of these views I used the command points on, to manoeuvre them into place and then typed points off into the command bar so I wouldn’t move them without meaning it.


Viewing designs in a different way complements the idea of viewing them in different angles, Wireframe, Rendered and Ghosted are just three of the many viewing modes. I personally like to view my perspective view in Ghosted as it allows me to see surfaces and also look through them to see the wireframe of the model. Rendered view makes the model look solid and realistic, but there is also a separate tool for rendering in which the programme generating a 2D image. Lighting can also be added to create shadows likewise making the model look lifelike.


During my first few sessions on Rhinoceros I covered a lot of tools. Sweep, Loft, Revolve, Move, Scale, Rotate, Extrude, Mirror Explode, Group, Join were the commands I first familiarized myself with. After playing around with using different solid shapes and surfaces I was able to produce a number of different rough models. As the tools I learnt covered most of the skills required to produce them. Using these new skills and commands I produced a number of rendered models.

Firstly I created a castle as it was just solid shapes manipulated together to create something a little more complex. The only problems I encountered during this were moving the shapes in the place I wanted as I hadn’t mastered the snap and Osnap (Object-Snap) options. Snap is where the curser snaps to the overlaying grid on the screen, so you can move objects and curves effortlessly however the object wanted I to move was not on the grid so I turned snap off and Osnap on. When I selected Osnap it gave me a number of options, the ones I used were End, Centre, Near and Mid because these permitted me to connect objects together when moving them. Once I understand these I didn’t have many other problems. I then copied my design three times and each time I did I edited them using the SCALE options which were SCALE, SCALE 1D and SCALE 2D. I discovered that SCALE allowed me to scale models using the height, length and width, SCALE 1D I could edit an object using one axis and SCALE 2D using 2.



The second model I produced was a torch which was challenging in the fact that more curved lines were involved and I had to use complex commands. Loft, Extrude, Move, Offset, Sweep and Spilt were the tools I used to create it. Split I learnt during the process because I wanted to connect a button to the handle of the torch and is was just resting in-between the handle and it was not linked. I established that split, splits the shape I selected and created a curve along the line where the two objects met and also allowed me to deleted the unwanted side. If I had went of the 3D print this object I would have to check my model and if I had split all the other overlaying objects as it would not print otherwise. Another tools that I found useful was the Offset tool, which allowed me to copy an object underneath itself but slightly smaller depending on the size I wanted. This was great for creating the top fragment of the torch; after it was completed I lofted the two sets of curves together creating a lip.



Napkins blowing in the wind were my next challenge. This stretch my skills as other commands like Rotate and Scale were necessary and also creating curved surfaces. I drew out two curves and connected them through the mirror tool to produce four curves all connected but not yet joined. So I joined them and used a tool that made me select the four sides to create a surface from them. The surface was still a flat 2D shape so using the points on option and adapted them in different view point creating a 3D object. This was fairly straight forward and so was the next action which was to rotate, copy and scale the different napkins to create the effect of a bunch of free flowing napkins.

T create all the finished models on this page I used the rending and lighting options. Inserting lights helped me create shadow exactly where I wanted to make the model look that slightly bit more realistic. Adding colour to components of my models also added to the effect of real life as well as making them look attractive to people as standard modelling grey is somewhat boring.


No comments:

Post a Comment