Tuesday, 17 December 2013

Final Design

I have located my Sculpture in the possible places around the John Lennon Art & Design building.


Monday, 16 December 2013

Wednesday, 27 November 2013

Concept

The initial concept behind my sculpture was to get across that the world around us is developing. Not just in the built environment but our everyday life, as the built environment is what we see and live around each day. I have chosen to locate my design at the John Lennon art and design building (Liverpool John Moores University Campus) as aspiring Designers are constantly in and out of the building. The subjects studied at this department are: Architecture, Spatial Design, Product Design, Fine Art, Graphic Design, History of Art, Fashion and Popular music studies. I want to provoke thoughts with Product and Architectural designers through the aspects of my sculpture as their form changes throughout. I have used the form of buildings in my design as an example to convey the meaning. My design conveys how over use of materials does not lead to a beautiful, elegant or sustainable outcome. In my sculpture, the features that are lower than others don't look functional or beautiful, BUT as the pieces of the sculpture grow they become more futuristic and sustainable by removing unnecessary features and weight (thus material usage and land consumption is less making it more sustainable).  I have used buildings only as an example of potential aesthetic and sustainable developments that could be applied to the world we live in, but the concept represents more than that and is relevant to applied creativity in the broadest sense.

Tuesday, 12 November 2013

Rhinoceros 5: Designing my own model

I have recently started using Rhinoceros (Rhino Cad) as a part of my digital sculpture project. After choosing a design to develop into a model I produced the idea on the programme with a basic understanding. My skills on the programme are still quite basic however I began to challenge myself by rending my model and inserting light sources. Below you will see my first attempt at creating and rending my own model on Rhino Cad. 



<   Developments  >


Further developments produced on Rhinoceros




Rhinoceros 5: Familiarization and Creating

Rhinoceros (Rhino Cad) is specialist software made easy that enables the user to produce precise and beautifully rendered CAD, if used to its full potential. After using some other 3D programmes like Google Sketch-up and Pro desktop I realised that Rhinoceros is extremely technical yet all the tools available on the software are easily accessible.
 As well as having tool bars surrounding the workspace it also has a command bar in which the user can import a command by simply typing and selected it. This universal feature then guides the designer through using particular tools. For example when typing the command “Loft” and selecting it, it will ask the user to “Select curves to loft. Press Enter when done.” After the user presses enter, the command is completed. The format for using any command is the same as the one I just mentioned .This saves the time the user spend looking for tool icons and helps solve problems if an error occurs while trying to apply a command to a model.


The programme displays the designer’s model on a screen cut into four different sections each showing varied view points, Top, Front, Right and Perspective. This feature is accommodating for me as I found when I drew a set of curves in the perspective view portal then orbited around to see it at another angle and the curves where distorted. The points on the curves had moved because I didn’t draw them in a side or top view. So to edit the points whilst in one of these views I used the command points on, to manoeuvre them into place and then typed points off into the command bar so I wouldn’t move them without meaning it.


Viewing designs in a different way complements the idea of viewing them in different angles, Wireframe, Rendered and Ghosted are just three of the many viewing modes. I personally like to view my perspective view in Ghosted as it allows me to see surfaces and also look through them to see the wireframe of the model. Rendered view makes the model look solid and realistic, but there is also a separate tool for rendering in which the programme generating a 2D image. Lighting can also be added to create shadows likewise making the model look lifelike.


During my first few sessions on Rhinoceros I covered a lot of tools. Sweep, Loft, Revolve, Move, Scale, Rotate, Extrude, Mirror Explode, Group, Join were the commands I first familiarized myself with. After playing around with using different solid shapes and surfaces I was able to produce a number of different rough models. As the tools I learnt covered most of the skills required to produce them. Using these new skills and commands I produced a number of rendered models.

Firstly I created a castle as it was just solid shapes manipulated together to create something a little more complex. The only problems I encountered during this were moving the shapes in the place I wanted as I hadn’t mastered the snap and Osnap (Object-Snap) options. Snap is where the curser snaps to the overlaying grid on the screen, so you can move objects and curves effortlessly however the object wanted I to move was not on the grid so I turned snap off and Osnap on. When I selected Osnap it gave me a number of options, the ones I used were End, Centre, Near and Mid because these permitted me to connect objects together when moving them. Once I understand these I didn’t have many other problems. I then copied my design three times and each time I did I edited them using the SCALE options which were SCALE, SCALE 1D and SCALE 2D. I discovered that SCALE allowed me to scale models using the height, length and width, SCALE 1D I could edit an object using one axis and SCALE 2D using 2.



The second model I produced was a torch which was challenging in the fact that more curved lines were involved and I had to use complex commands. Loft, Extrude, Move, Offset, Sweep and Spilt were the tools I used to create it. Split I learnt during the process because I wanted to connect a button to the handle of the torch and is was just resting in-between the handle and it was not linked. I established that split, splits the shape I selected and created a curve along the line where the two objects met and also allowed me to deleted the unwanted side. If I had went of the 3D print this object I would have to check my model and if I had split all the other overlaying objects as it would not print otherwise. Another tools that I found useful was the Offset tool, which allowed me to copy an object underneath itself but slightly smaller depending on the size I wanted. This was great for creating the top fragment of the torch; after it was completed I lofted the two sets of curves together creating a lip.



Napkins blowing in the wind were my next challenge. This stretch my skills as other commands like Rotate and Scale were necessary and also creating curved surfaces. I drew out two curves and connected them through the mirror tool to produce four curves all connected but not yet joined. So I joined them and used a tool that made me select the four sides to create a surface from them. The surface was still a flat 2D shape so using the points on option and adapted them in different view point creating a 3D object. This was fairly straight forward and so was the next action which was to rotate, copy and scale the different napkins to create the effect of a bunch of free flowing napkins.

T create all the finished models on this page I used the rending and lighting options. Inserting lights helped me create shadow exactly where I wanted to make the model look that slightly bit more realistic. Adding colour to components of my models also added to the effect of real life as well as making them look attractive to people as standard modelling grey is somewhat boring.


Tuesday, 22 October 2013

Digital Sculpture: Initial design ideas

These are my initial design ideas in response to a brief, titled "Digital Sculpture". The project requires I make one sculpture and one piece of merchandise, to be designed on Rhino Cad and produce using a laser cutter and/or 3D printer. The initial design thoughts pictured below are for my sculpture.

1) Bin-it: Geometrically formed giant bin symbol.



2) Floor of light: Mirrored geometric light. 


3) Overflow: Bin with giant balls of paper.


4) Forever changing: White block balanced to stand on any side.


Growth: Horizontally stacked city scape.


My design station with some idea developments.






Tuesday, 15 October 2013

CONFIDENTIALITY / NON DISCLOSURE AGREEMENT


  

JM Design
33 Willingdon Road, Childwall
Liverpool, L16 3NE
              JosephMarsh1995@gmail.com
www.JMDesign.co.uk





CONFIDENTIALITY / NON DISCLOSURE AGREEMENT

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“Confidential Information” means only information relating to products, models and samples, design concepts, finishes, technical specifications, manufacturing processes, research and development, disclosed to the recipient.

2.       The recipient hereby undertakes and agrees:
To keep confidential and not to disclose to any other party the confidential information, or any part of the ideas and concepts behind the deliverables. Recipient may disclose information received if they are required under of a court of law, provided written notice so the party can relieve of the information safety without infringing this agreement.

3.       The disclosure of the confidential information all occur within twelve months of the effective date of this agreement and the provisions of this agreement shall begin on the date of and remain in force for 5 years form expiry of said period for disclosure.

4.       Any intellectual property rights in and to the confidential information provided by Joseph Marsh shall remain property of Joseph Marsh until a further agreement is signed.

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